OneshotDoNothingAgent¶
- class scml.oneshot.OneshotDoNothingAgent(owner=None, ufun=None, name=None)[source]¶
Bases:
OneShotAgent
An agent that does nothing.
Remarks:
Note that this agent will lose money whenever it is at the edges (i.e. it is an input or an output agent trading in raw material or final product).
Attributes Summary
Returns the negotiators whose negotiations are running.
Returns a
OneShotAWI
object for accessing the simulation.Returns the preferences if it is a CrispUtilityFunction else None
Does the entity has an associated ufun?
Does the entity has an associated ufun?
Does the entity has an associated ufun?
The unique ID of this entity
Returns the internal state of the agent for debugging purposes.
A convenient name of the entity (intended primarily for printing/logging/debugging).
Returns a dictionary mapping negotiator ID to the a tuple containing the negotiator and its context.
The utility function attached to that object
Returns the preferences if it is a ProbUtilityFunction else None
Reserved outcome is the outcome that will be realized by default for this agent.
Reserved value is what the entity gets if no agreement is reached in the negotiation.
The negotiations currently requested by the agent.
Returns a short name of the type of this entity
Gets the current states of all negotiations as a mapping from negotiator ID to mechanism.
Returns the name of the type of this entity
Returns the preferences if it is a
BaseUtilityFunction
else NoneAll contracts that are not yet signed.
The unique ID of this entity
Methods Summary
add_negotiator
(negotiator[, cntxt])Adds a negotiator to the controller.
after_join
(negotiator_id, *args[, ufun, ...])Called by children negotiators after joining a negotiation to inform the controller
before_join
(negotiator_id, nmi, state, *[, ...])Called by children negotiators to get permission to join negotiations
Called at the beginning of every step.
call
(negotiator, method, *args, **kwargs)Calls the given method on the given negotiator safely without causing recursion.
checkpoint
(path[, file_name, info, ...])Saves a checkpoint of the current object at the given path.
checkpoint_info
(file_name)Returns the information associated with a dump of the object saved in the given file
connect_to_2021_adapter
(owner)Connects the agent to its adapter (used internally)
connect_to_oneshot_adapter
(owner)Connects the agent to its adapter (used internally)
create
(*args, **kwargs)Creates an object and returns a proxy to it.
create_negotiator
([negotiator_type, name, cntxt])Creates a negotiator passing it the context
from_checkpoint
(file_name[, return_info])Creates an object from a saved checkpoint
get_ami
(partner_id)Returns the
SAONMI
(Agent Mechanism Interface) connecting the agent to the negotiation mechanism for the given partner.get_negotiator
(partner_id)Returns the negotiator corresponding to the given partner ID.
get_nmi
(partner_id)Returns the
SAONMI
(Agent Mechanism Interface) connecting the agent to the negotiation mechanism for the given partner.init
()Called once after the AWI is set.
init_
()Called to initialize the agent after the world is initialized.
join
(negotiator_id, nmi, state, *[, ...])Called by the mechanism when the agent is about to enter a negotiation.
kill_negotiator
(negotiator_id[, force])Kills the negotiator sending it an
before_death
message.make_negotiator
([negotiator_type, name])Creates a negotiator but does not add it to the controller.
make_ufun
([add_exogenous])Creates a utility function for the agent.
on_contract_breached
(contract, breaches, ...)- rtype:
on_contract_executed
(contract)- rtype:
on_leave
(negotiator_id, state)A call back called after leaving a negotiation.
on_mechanism_error
(negotiator_id, state)A call back called whenever an error happens in the mechanism.
on_negotiation_end
(negotiator_id, state)A call back called at each negotiation end
on_negotiation_failure
(partners, annotation, ...)Called whenever a negotiation ends without agreement.
on_negotiation_start
(negotiator_id, state)A call back called at each negotiation start
on_negotiation_success
(contract, mechanism)Called whenever a negotiation ends with agreement.
on_notification
(negotiator_id, notification, ...)on_preferences_changed
(changes)Called to inform the entity that its ufun has changed.
on_round_end
(negotiator_id, state)A call back called at each negotiation round end
on_round_start
(negotiator_id, state)A call back called at each negotiation round start
partner_agent_ids
(negotiator_id)Finds the agent ID negotiating with one of our negotiators.
partner_agent_names
(negotiator_id)Finds the negotiator names negotiating with one of our negotiators.
partner_negotiator_ids
(negotiator_id)Finds the negotiator ID negotiating with one of our negotiators.
partner_negotiator_names
(negotiator_id)Finds the negotiator names negotiating with one of our negotiators.
propose
(negotiator_id, state)Proposes an offer to one of the partners.
reset
()Resets the controller and kills any negotiators it may have
respond
(negotiator_id, state)Responds to an offer from one of the partners.
set_preferences
(value[, force])Sets tha utility function/Preferences.
sign_all_contracts
(contracts)Signs all contracts (used internally)
spawn
([spawn_as, spawn_params])spawn_object
(*args, **kwargs)step
()Called at the end of every step.
step_
()Called at every time-step.
Attributes Documentation
- active_negotiators¶
Returns the negotiators whose negotiations are running.
Returns a dictionary mapping negotiator ID to the a tuple containing the negotiator and its context
- awi¶
Returns a
OneShotAWI
object for accessing the simulation.- Return type:
- crisp_ufun¶
Returns the preferences if it is a CrispUtilityFunction else None
- Return type:
Optional
[UtilityFunction
]
- id¶
The unique ID of this entity
- internal_state¶
Returns the internal state of the agent for debugging purposes.
- Remarks:
In your agent, you can add any key-value pair to this dict and then use agent_log_* methods to log this information at any point.
- name¶
A convenient name of the entity (intended primarily for printing/logging/debugging).
- negotiators¶
Returns a dictionary mapping negotiator ID to the a tuple containing the negotiator and its context.
- preferences¶
The utility function attached to that object
- Return type:
Optional
[Preferences
]
- prob_ufun¶
Returns the preferences if it is a ProbUtilityFunction else None
- Return type:
Optional
[ProbUtilityFunction
]
- reserved_outcome¶
Reserved outcome is the outcome that will be realized by default for this agent.
Remarks:
Reserved outcomes are defined for
OrdinalPreferences
.
See also
- Return type:
Optional
[tuple
]
- reserved_value¶
Reserved value is what the entity gets if no agreement is reached in the negotiation.
The reserved value can either be explicity defined for the ufun or it can be the output of the ufun for
None
outcome.- Return type:
- running_negotiations¶
The negotiations currently requested by the agent.
- Return type:
list
[RunningNegotiationInfo
]- Returns:
A list of negotiation information objects (
RunningNegotiationInfo
)
- states¶
Gets the current states of all negotiations as a mapping from negotiator ID to mechanism.
- type_postfix¶
- ufun¶
Returns the preferences if it is a
BaseUtilityFunction
else None- Return type:
Optional
[BaseUtilityFunction
]
- uuid¶
The unique ID of this entity
Methods Documentation
- add_negotiator(negotiator, cntxt=None)¶
Adds a negotiator to the controller.
- after_join(negotiator_id, *args, ufun=None, preferences=None, **kwargs)¶
Called by children negotiators after joining a negotiation to inform the controller
- before_join(negotiator_id, nmi, state, *, preferences=None, role='negotiator')¶
Called by children negotiators to get permission to join negotiations
- Parameters:
- Return type:
- Returns:
True if the negotiator is allowed to join the negotiation otherwise False
- before_step()¶
Called at the beginning of every step.
- Remarks:
Use this for any proactive code that needs to be done every simulation step.
- call(negotiator, method, *args, **kwargs)¶
Calls the given method on the given negotiator safely without causing recursion. The controller MUST use this function to access any callable on the negotiator.
- Parameters:
negotiator (
ControlledNegotiator
) –method (
str
) –*args –
**kwargs –
Returns:
- checkpoint(path, file_name=None, info=None, exist_ok=False, single_checkpoint=True, step_attribs=('current_step', '_current_step', '_Entity__current_step', '_step'))¶
Saves a checkpoint of the current object at the given path.
- Parameters:
path (
PathLike
) – Full path to a directory to store the checkpointfile_name (
Optional
[str
]) – Name of the file to dump into. If not given, a unique name is createdinfo (
Optional
[dict
[str
,Any
]]) – Information to save with the checkpoint (must be json serializable)exist_ok (
bool
) – If true, override existing dumpsingle_checkpoint (
bool
) – If true, keep a single checkpoint for the last stepstep_attribs (
tuple
[str
,...
]) – Attributes to represent the time-step of the object. Any of the given attributes will be used in the file name generated if single_checkpoint is False. If single_checkpoint is True, the filename will not contain time-step information
- Return type:
- Returns:
full path to the file used to save the checkpoint
- classmethod checkpoint_info(file_name)¶
Returns the information associated with a dump of the object saved in the given file
Returns:
- connect_to_2021_adapter(owner)¶
Connects the agent to its adapter (used internally)
- connect_to_oneshot_adapter(owner)¶
Connects the agent to its adapter (used internally)
- classmethod create(*args, **kwargs)¶
Creates an object and returns a proxy to it.
- create_negotiator(negotiator_type=None, name=None, cntxt=None, **kwargs)¶
Creates a negotiator passing it the context
- Parameters:
negotiator_type (
Union
[str
,TypeVar
(ControlledNegotiatorType
, bound=SAONegotiator
),None
]) – Type of the negotiator to be createdname (
Optional
[str
]) – negotiator namecntxt (
Any
) – The context to be associated with this negotiator.**kwargs – any key-value pairs to be passed to the negotiator constructor
- Return type:
TypeVar
(ControlledNegotiatorType
, bound=SAONegotiator
)- Returns:
The negotiator to be controlled. None for failure
- classmethod from_checkpoint(file_name, return_info=False)¶
Creates an object from a saved checkpoint
- Parameters:
- Return type:
- Returns:
Either the object or the object and dump-info as a dict (if return_info was true)
Remarks:
- If info is returned, it is guaranteed to have the following members:
time: Dump time
type: Type of the dumped object
id: ID
name: name
- get_ami(partner_id)¶
Returns the
SAONMI
(Agent Mechanism Interface) connecting the agent to the negotiation mechanism for the given partner.- Return type:
SAONMI
- get_negotiator(partner_id)¶
Returns the negotiator corresponding to the given partner ID.
- Remarks:
Note that the negotiator ID and the partner ID are always the same.
- Return type:
SAONegotiator
- get_nmi(partner_id)¶
Returns the
SAONMI
(Agent Mechanism Interface) connecting the agent to the negotiation mechanism for the given partner.- Return type:
SAONMI
- init()¶
Called once after the AWI is set.
- Remarks:
Use this for any proactive initialization code.
- init_()¶
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- join(negotiator_id, nmi, state, *, preferences=None, ufun=None, role='negotiator')¶
Called by the mechanism when the agent is about to enter a negotiation. It can prevent the agent from entering
- Parameters:
negotiator_id (
str
) – The negotiator IDnmi (AgentMechanismInterface) – The negotiation.
state (MechanismState) – The current state of the negotiation
preferences (Preferences) – The preferences.
ufun (BaseUtilityFunction) – The ufun function to use before any discounting (overrides preferences)
role (str) – role of the agent.
- Return type:
- Returns:
bool indicating whether or not the agent accepts to enter.If False is returned it will not enter the negotiation.
- kill_negotiator(negotiator_id, force=False)¶
Kills the negotiator sending it an
before_death
message.- Parameters:
Remarks:
Killing a negotiator amounts to nothing more than removing it form the list of negotiators maintained by the controller.
- Return type:
- make_negotiator(negotiator_type=None, name=None, **kwargs)¶
Creates a negotiator but does not add it to the controller. Call
add_negotiator
to add it.- Parameters:
negotiator_type (
Union
[str
,TypeVar
(ControlledNegotiatorType
, bound=Negotiator
),None
]) – Type of the negotiator to be created. If None, AControlledNegotiator
negotiator will be controlled (which is fully controlled by the controller).name (
Optional
[str
]) – negotiator name**kwargs – any key-value pairs to be passed to the negotiator constructor
- Return type:
TypeVar
(ControlledNegotiatorType
, bound=Negotiator
)- Returns:
The negotiator to be controlled. None for failure
- make_ufun(add_exogenous=False)¶
Creates a utility function for the agent.
- Parameters:
add_exogenous – If
True
then the exogenous contracts of the agent will be automatically added whenever the ufun is evaluated for any set of contracts, offers or otherwise.
- Remarks:
You can always as assume that self.ufun returns the ufun for your. You will not need to directly use this method in most cases.
- on_leave(negotiator_id, state)¶
A call back called after leaving a negotiation.
- on_mechanism_error(negotiator_id, state)¶
A call back called whenever an error happens in the mechanism. The error and its explanation are accessible in
state
- on_negotiation_end(negotiator_id, state)¶
A call back called at each negotiation end
- on_negotiation_failure(partners, annotation, mechanism, state)¶
Called whenever a negotiation ends without agreement.
- Parameters:
partners (
list
[str
]) – List of the partner IDs consisting from self and the opponent.annotation (
dict
[str
,Any
]) – The annotation of the negotiation including the seller ID, buyer ID, and the product.mechanism (
NegotiatorMechanismInterface
) – TheNegotiatorMechanismInterface
instance containing all information about the negotiation.state (
MechanismState
) – The final state of the negotiation of the typeSAOState
including the agreement if any.
- Return type:
- on_negotiation_start(negotiator_id, state)¶
A call back called at each negotiation start
- on_negotiation_success(contract, mechanism)¶
Called whenever a negotiation ends with agreement.
- Parameters:
contract (
Contract
) – TheContract
agreed upon.mechanism (
NegotiatorMechanismInterface
) – TheNegotiatorMechanismInterface
instance containing all information about the negotiation that led to theContract
if any.
- Return type:
- on_notification(negotiator_id, notification, notifier)¶
- on_preferences_changed(changes)¶
Called to inform the entity that its ufun has changed.
- Parameters:
changes (
list
[PreferencesChange
]) – An ordered list of changes that happened.
Remarks:
You MUST call the super() version of this function either before or after your code when you are overriding it.
The most general form of change is
PreferencesChange.General
which indicates that you cannot trust anything you knew about the ufun anymore
- on_round_end(negotiator_id, state)¶
A call back called at each negotiation round end
- on_round_start(negotiator_id, state)¶
A call back called at each negotiation round start
- partner_agent_ids(negotiator_id)¶
Finds the agent ID negotiating with one of our negotiators.
- partner_agent_names(negotiator_id)¶
Finds the negotiator names negotiating with one of our negotiators.
- partner_negotiator_ids(negotiator_id)¶
Finds the negotiator ID negotiating with one of our negotiators.
- partner_negotiator_names(negotiator_id)¶
Finds the negotiator names negotiating with one of our negotiators.
- propose(negotiator_id, state)[source]¶
Proposes an offer to one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
an outcome to offer.
- reset()¶
Resets the controller and kills any negotiators it may have
- respond(negotiator_id, state)[source]¶
Responds to an offer from one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
A response type which can either be reject, accept, or end negotiation.
- Remarks:
default behavior is to accept only if the current offer is the same or has a higher utility compared with what the agent would have proposed in the given state and reject otherwise
- set_preferences(value, force=False)¶
Sets tha utility function/Preferences.
- Parameters:
value (
Optional
[Preferences
]) – The value to set toforce – If true,
on_preferecnes_changed()
will always be called even ifvalue
==self.preferences
- Return type:
Optional
[Preferences
]
- sign_all_contracts(contracts)¶
Signs all contracts (used internally)
- classmethod spawn(spawn_as='object', spawn_params=None, *args, **kwargs)¶
- classmethod spawn_object(*args, **kwargs)¶
- step()¶
Called at the end of every step.
- Remarks:
Use this for any proactive code that needs to be done every simulation step.
- step_()¶
Called at every time-step. This function is called directly by the world.